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WebGLRenderingContext.getAttachedShaders

The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.

Syntax

sequence<WebGLShader> gl.getAttachedShaders(program);

Parameters

program
A WebGLProgram object to get attached shaders for.

Return value

An Array of WebGLShader objects that are attached to the given WebGLProgram.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);

gl.getAttachedShaders(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getAttachedShaders' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetAttachedShaders' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support Yes 25 Yes Yes 11 12 8.1

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders