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WebGLRenderingContext.createShader

The WebGLRenderingContext.createShader() method of the WebGL API creates a WebGLShader that can then be configured further using WebGLRenderingContext.shaderSource() and WebGLRenderingContext.compileShader().

Syntax

WebGLShader gl.createShader(type);

Parameters

type
Either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER

Examples

See WebGLShader for usage and examples.

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'createShader' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCreateShader' in that specification.
Standard OpenGL man page.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support Yes 25 Yes Yes 11 12 8.1

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createShader