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Package plugin

Overview

Package plugin implements loading and symbol resolution of Go plugins.

A plugin is a Go main package with exported functions and variables that has been built with:

go build -buildmode=plugin

When a plugin is first opened, the init functions of all packages not already part of the program are called. The main function is not run. A plugin is only initialized once, and cannot be closed.

The plugin support is currently incomplete, only supports Linux, and has known bugs. Please report any issues.

Index

Package files

plugin.go plugin_stubs.go

type PluginSource

Plugin is a loaded Go plugin.

type Plugin struct {
        // contains filtered or unexported fields
}

func OpenSource

func Open(path string) (*Plugin, error)

Open opens a Go plugin. If a path has already been opened, then the existing *Plugin is returned. It is safe for concurrent use by multiple goroutines.

func (*Plugin) LookupSource

func (p *Plugin) Lookup(symName string) (Symbol, error)

Lookup searches for a symbol named symName in plugin p. A symbol is any exported variable or function. It reports an error if the symbol is not found. It is safe for concurrent use by multiple goroutines.

type SymbolSource

A Symbol is a pointer to a variable or function.

For example, a plugin defined as

package main

import "fmt"

var V int

func F() { fmt.Printf("Hello, number %d\n", V) }

may be loaded with the Open function and then the exported package symbols V and F can be accessed

p, err := plugin.Open("plugin_name.so")
if err != nil {
	panic(err)
}
v, err := p.Lookup("V")
if err != nil {
	panic(err)
}
f, err := p.Lookup("F")
if err != nil {
	panic(err)
}
*v.(*int) = 7
f.(func())() // prints "Hello, number 7"
type Symbol interface{}

© Google, Inc.
Licensed under the Creative Commons Attribution License 3.0.
https://golang.org/pkg/plugin/