SIMD.js has been taken out of active development in TC39 and removed from Stage 3. It is not being pursued by web browsers for implementation anymore. SIMD operations exposed to the web are under active development within WebAssembly, with operations based on the SIMD.js operations.
The static SIMD.%type%.select()
method creates a new integer SIMD data type with the lane values being a selection match from a selector mask.
SIMD.Float32x4.select(mask, trueValue, falseValue) SIMD.Float64x2.select(mask, trueValue, falseValue) SIMD.Int8x16.select(mask, trueValue, falseValue) SIMD.Int16x8.select(mask, trueValue, falseValue) SIMD.Int32x4.select(mask, trueValue, falseValue) SIMD.Uint8x16.select(mask, trueValue, falseValue) SIMD.Uint16x8.select(mask, trueValue, falseValue) SIMD.Uint32x4.select(mask, trueValue, falseValue)
int32x4
, int16x8
or int8x16
that is used as the selector mask.trueValue
true
, pick the corresponding lane value from here.falseValue
false
, pick the corresponding lane value from here.A new SIMD data type.
The SIMD.%type%.select()
method selects lanes from a selection mask. Masking (or "branching") lanes is useful as you can't operate on a fraction of data in SIMD data types. However, with masks and the select
function, you can branch and merge vectors to assemble the result vector you need.
This example uses the SIMD.Bool32x4
type to create a custom selection mask. With this mask, you are able to select the first and the last lane from the first Float32x4
data type. Thus, the select
function selects the first and last lane from vector a
and the second and third lane from vector b
(or the sum
vector in the second select
).
var a = SIMD.Float32x4(1, 2, 3, 4); var b = SIMD.Float32x4(5, 6, 7, 8); var mask = SIMD.Bool32x4(true, false, false, true); SIMD.Float32x4.select(mask, a, b); // Float32x4[1, 6, 7, 4] var sum = SIMD.Float32x4.add(a, b); SIMD.Float32x4.select(mask, a, sum); // Float32x4[1, 8, 10, 4]
All SIMD comparison operations return a selection mask from which you have to select to actually get the result of the comparison:
var a = SIMD.Float32x4(0, 12, 3, 4); var b = SIMD.Float32x4(0, 6, 7, 50); var mask = SIMD.Float32x4.lessThan(a, b); // Bool32x4[false, false, true, true] var result = SIMD.Float32x4.select(mask, a, b); // Float32x4[0, 6, 3, 4]
Specification | Status | Comment |
---|---|---|
SIMD The definition of 'SIMDConstructor.select' in that specification. | Obsolete | Initial definition. |
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support | Nightly build | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | No support | No support | Nightly build | No support | No support | No support |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SIMD/select